AI Insights · Timothy · April 2022
Top 5 Basketball Games in Belgium: Q1 2022 Performance
In Q1 2022, Belgium's top 5 basketball games saw varied performance in downloads, revenue, and active users, with notable trends across the quarter.
In Q1 2022, Belgium's top 5 basketball games on a unified platform exhibited diverse trends in their performance metrics, according to Sensor Tower data. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Idle Five - Basketball Manager from Gaminho saw weekly revenue peak at around $612 in the week of February 21, but generally fluctuated throughout the quarter, ending March with $256. Weekly downloads experienced a notable drop from 789 at the start of January to 334 by the end of March. Active users showed a declining trend as well, starting at 1.7K and ending the quarter at just over 1K.
NBA LIVE Mobile Basketball by Electronic Arts maintained a relatively steady weekly revenue, peaking at $459 in early January and closing the quarter at $439. The game saw its highest weekly downloads reach 1.5K at the start of the quarter, with a slight dip to 1.1K by the end of March. Active users remained robust, starting at 21.8K and ending the quarter at 15.5K.
Basketball Stars™: Multiplayer from Miniclip.com experienced consistent weekly revenue, peaking at $381 in the first week of January and maintaining around $314 towards the end of March. Weekly downloads fluctuated, peaking at 1.8K in late December and seeing a gradual decline to 1.1K by the end of March. Active users started at 5.7K and saw a minor drop, ending the quarter at approximately 4.2K.
Basketball Arena - Sports Game by MASOMO LIMITED had a notable spike in revenue, reaching $630 in mid-February. Weekly downloads were highest at 1.8K in late December, and remained relatively stable, ending March with around 812 downloads. Active users started the quarter at 6.4K and saw a gradual decline to 4.2K by the end of March.
Mini Basketball, another title from Miniclip.com, showed impressive growth after its release in late February. Weekly revenue surged from $82 in its first full week to $517 by the end of March. Downloads peaked at 10.1K in mid-March, settling at 5.8K by the end of the quarter. Active users followed a similar trend, starting at 1K and reaching 11K by the end of March.
This data, sourced from Sensor Tower, highlights the dynamic landscape of basketball games in Belgium. For more detailed insights, visit Sensor Tower.